Onion Skinning

With onion skinning you can see several frames at once in the sprite editor. In this way you can use other frames as reference to draw the current one. You can activate the onion skinning using F3 key or with the little onion skinning icon in the timeline:

Enable onion skinning

You can specify how many previous and next frames do you want to see and configure other settings from the Configure Timeline icon (like red/blue tint):

Change onion skinning settings


Animation | Timeline