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local sprite = cel.sprite
Cels belong to one sprite. This property returns that sprite.
local layer = cel.layer
Returns the layer where this cel is located.
local frame = cel.frame cel.frame = newFrame
Returns the frame object which this cel belongs. If you set this property, the cel will be moved to the given frame (if another cel already exists in that frame, it will be removed).
local frameNumber = cel.frameNumber cel.frameNumber = newFrameNumber
Returns the frame number which this cel belongs, the frame number
is the first frame (not
0). If you set this property the cel will be
moved to the given
frameNumber, check the notes of Cel.frame.
local image = cel.image cel.image = newImage
Gets or sets the image with the pixels of this cel. This is the preferred way to replace the cel image, because it generates only one undoable action.
local bounds = cel.bounds
Returns the rectangle with the cel bounds (position and size).
local position = cel.position cel.position = newPosition
Gets or sets the cel position.
local opacity = cel.opacity cel.opacity = newOpacity
Gets or sets the cel opacity. A value from
255 (which means
0=0% completely transparent, or
255=100% completely opaque).
local zIndex = cel.zIndex cel.zIndex = newZIndex
Gets or sets the cel z-index value. By default
0, which means "show
this cel in the same position as its layer", but can be modified to
positive values to move the cel to the front, or negative values to
move it to the back.
It offers a way to change the order of layers in one specific frame.
Note: The value is limited to the
local color = cel.color cel.color = newColor
Gets or sets the user-defined color of this cel in the timeline.
local data = cel.data cel.data = newData
Gets or sets the user-defined data related to this cel (a text string).
Access user-defined and extension-defined properties of this cel.