Feedback
- press ENTER to search or ESC to cancel
Table of content
Globals namespaces
Constants
- Align
- AniDir
- BlendMode
- BrushPattern
- BrushType
- ColorMode
- FilterChannels
- FlipType
- Ink
- MouseButton
- MouseCursor
- RangeType
- SelectionMode
- SpriteSheetDataFormat
- SpriteSheetType
- TilemapMode
- TilesetMode
- WebSocketMessageType
Classes/objects
- Brush
- Cel
- Color
- ColorSpace
- Dialog
- Editor
- Events
- Frame
- GraphicsContext
- Grid
- Image
- ImageSpec
- KeyEvent
- Layer
- MouseEvent
- Palette
- Plugin
- Point
- Properties
- Range
- Rectangle
- Selection
- Site
- Size
- Slice
- Sprite
- Tag
- Tile
- Tileset
- Timer
- Tool
- TouchEvent
- Version
- Uuid
- WebSocket
- Window
Despeckle
app.command.Despeckle {
ui=bool,
channels=FilterChannels...,
width=int,
height=int,
tiledMode=string,
}
ui: Show the dialog on the screen,trueby default.channels: A combination of FilterChannels with bitwise OR (|) operator. By default it is equal to: FilterChannels.RED | FilterChannels.GREEN | FilterChannels.BLUE | FilterChannels.GRAY.width: Width of the convolution matrix to calculate the median.3by default.height: Height of the convolution matrix to calculate the median.3by default.tiledMode:"none","x","y","both". By default it's"none"if there is no UI, or it's equal toapp.preferences.document(app.sprite).tiled.modewhenuiistrue.