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Table of content
Globals namespaces
Constants
- Align
- AniDir
- BlendMode
- BrushPattern
- BrushType
- ColorMode
- FilterChannels
- FlipType
- Ink
- MouseButton
- MouseCursor
- RangeType
- SelectionMode
- SpriteSheetDataFormat
- SpriteSheetType
- TilemapMode
- TilesetMode
- WebSocketMessageType
Classes/objects
- Brush
- Cel
- Color
- ColorSpace
- Dialog
- Editor
- Events
- Frame
- GraphicsContext
- Grid
- Image
- ImageSpec
- KeyEvent
- Layer
- MouseEvent
- Palette
- Plugin
- Point
- Properties
- Range
- Rectangle
- Selection
- Site
- Size
- Slice
- Sprite
- Tag
- Tile
- Tileset
- Timer
- Tool
- TouchEvent
- Version
- Uuid
- WebSocket
- Window
HueSaturation
app.command.HueSaturation {
ui=bool,
channels=FilterChannels...,
mode=string,
hue=int,
saturation=int,
lightness=int,
alpha=int
}
ui: Shows the dialog on the screen,trueby default. Set tofalsefor automatic change brightness and/or contrast without asking the user for confirmation.channels: A combination of FilterChannels with bitwise OR (|) operator. By default it is equal to: FilterChannels.RED | FilterChannels.GREEN | FilterChannels.BLUE | FilterChannels.GRAY.mode:"hsl"(default) or"hsv"hue: From-180to180saturation: From-100to100lightness(orvalue): From-100to100alpha: From-100to100